http://community.us.playstation.com/message/33222307#33222307
Forum on cheating:
"I put a red dot on my Intervention. Technically its not cheating because it can be done realistically in real life, and does not really give me too much of an advangtage. Now the ppl who put rocket launchers on DE's thats just plain out cheating and dumb."
"anything that is not meant for the game is considered cheating."
http://www.facebook.com/pages/It-isnt-a-glitch-its-a-CHEAT-Learn-the-difference/106252219421149?sk=info
"If I hear "glitch" one more time while playing Nazi Zombies in Call of Duty: World at War, I'm chucking a grenade at the ignorant player, and tea-bagging him while he's down"
"Back in my day, certain things in video games were NOT called "glitches." Anyone who refers to a trick/cheat/code as a "glitch" is highly incorrect. A glitch is an unfortunate (small or large scale) malfunction, whereas a cheat (like getting a third gun in Nazi Zombies) is the attainment of a slick advantage.
Fools need to learn the difference; incorrectly calling something a "glitch" is fucking ignorant as shit. "
http://arstechnica.com/gaming/news/2009/12/microsoft-difference-between-cheat-exploit-none-banned.ars
"Stephen Toulouse is the Director of Policy and Enforcement of Xbox Live. When gamers need to be banned, his job is to find them and cut off Xbox Live access to their machines. "
"Wow, some of you think cheating a glitch is OK. Um. If I install my car stereo wrong and it disables my door locks, its not ok to STEAL MY CAR,"
Kuclich, J 2007 'Homo DeLudens: Cheating as a Methodological Tool in Digital Games Research' in Convergence: The International Journal of Research into New Media Technologies from Sage Publications Online
* "Cheating in computer games is a common term for a large number of practices that seem to have little in common." pg 355
* The most common forms of cheating include gam guides, walkthroughs and FAQs - produced mainly by specialised publishers and gamers. pg 355
* Common form on PC games are cheat codes found in magazines and on websites, which allow players to by pass obstacles presented throughout the game. pg 355
* In multi-player games, cheating is closley monitored by gamers, server operators and game providers. Cheating does not just affect the player themselves, but the gaming community. And is usually seen as negative. pg 356 - "Cheating in multi-player settings is frowned upon by many gamers, and even academics are often strongly biased against these practices." pg 356
* The subject is highly discussed betwene players, as some argue what is counted as cheating - codes vs walkthroughs as cheating. pg 356
* "A more sophisticated argument was made for differentiating between different levels of cheats, ranging from widely accepted and therefore ‘invisible’ forms of cheating (such as the use of ‘walkthroughs’) to clearly prohibited behaviour (such as doping in professional sports). In this context, the social functions of cheating, e.g. the establishment of power relations, were emphasized." pg 357
* Cheating raises questions about authorship. About who is actually controlling the game - pg 357
* "Cheating did not only result in a different perception of gamespace, but also an awareness of the way that intertextuality and codes of technicity permeate the processes of production and reception." pg 365
* "cheats emerged as a tool that makes it possible to examine the underside of the textual weave of games." - pg 365
*"cheating thus emerges as an important indicator of the maturity of the field." pg 365
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