So here I am reading yet again another Jenkins article on Convergence Culture! I thought by now we would all know the term 'Convergence Culture' like the national anthem, but yet, here I am. Though I may be dissing the fact that I had to read the same source for now the third time since starting Uni, I have to say Jenkins does know what he is talking about.
Jenkins describes convergence culture as the place where new and old media collide, where it is about the cultural shift of consumers being encouraged to seek information from multiple media sources and being seen as a change in the way media is consumed by an individual. Jenkins has definitely done his homework on convergence culture. But coming to the end of the reading, I knew I would be seeing the 'T-Bomb' being dropped. Yes, just when we were not expecting to see the 'T-Bomb' being dropped, Jenkins just goes ahead and discusses transmedia storytelling. (Yay! My favourite term) Though transmedia storytelling refers to convergence culture, as it describes how the media is used to create new worlds that the audience was not expecting.
Whilst on the hunt for a great convergence culture image, I came across the book review of Convergence Culture by Justin Marshall. Marshall discusses the video Greenpeace made to create awareness of the contaminants that both Mac and PC use. Though the video has nothing to do with contaminants in computers, it does create an awareness that computers do suck. It is seen as a convergence cultural piece as it allows the audience to seek information from other sources as well as this. Youtube, where the source was found, is definitely a new place where individuals can explore new media forms to seek information.
References
* Jenkins, H (2006) 'Worhsip at the altar of convergece. A new paradigm for understanding media change' in H. Jenking, Convergence Culture: Where old and new media collide (pp 1 -24) New York: New York University Press URL http://www.nyupress.org/webcharters/0814712815intro.pdf
Tuesday, August 30, 2011
Tuesday, August 23, 2011
Digc202 - Project Blog 2
http://technology.ezinemark.com/why-people-want-to-cheat-while-playing-games-7d2d93de803b.html
Why do people want to cheat during games? - SarMa
* Many people prefer to play a game in an unfair way
* "The fact that these videos exist doesn't mean that people are keen on cheating, but fact that these videos are watched by millions people is strong proof of that."
* "So I ask myself why people want to cheat while playing the games? One of the answers which comes to my mind is that companies which are creating games, making them too hard and people can't pass it without cheats."
* "Is cheating on games something bad? The answer depends. It depends about what games we are talking. If we talk about offline games, I think that cheating is not something bad. Everyone can decide how do they want to play - in fair or unfair way."
* "By playing online with cheats you are distributing all other players who are playing fairly and making them angry. Moreover, almost all games online forbid using cheats and bans players for doing that, so using cheats online is illegal too."
* Cheats are also seen as a trend - you might as well be doing it as everyone else is
http://www.frihost.com/forums/vt-34112.html
Forum - Do you Cheat?
* "I usually cheat once I make it through the game. The only games I've ever really cheated on though is Age of Empires and Age of Emipires II. Whenever I'm getting beat up by the computers that team up all the time I normally crack out the big daddys(cars with bazookas). Tis a fun thing to do."
* Most people stated that they would cheat once they had completed the game, as it would runi the story. Others said that they did not like cheated as they believed it was wrong, and would ruin it for themselves and others.
* One stated that they lost their skill after cheated as it would ruin their gameplay.
* "whats the point in getting stuck on a game and wasting lots of time trying to get past it or even not playing the game anymore....i know once i cant beat a part of a game i get bored and discard it so for me cheating is good and if there wasnt cheats i would have no need for games because i would never get full use of them. i still get enjoyment from the games when i cheat so who cares..the idea of a game is to have fun."
* "Everyone cheats, even though they say they dont I am 100% sure they did it once... "
* Nearly everyone on the site was against online cheating and had something to say to those people (mainly containing some rude words)
* "I made the massive mistake of cheating in counterstrike source , i was using a wall hack so i could see through walls , i got VAC banned and that was that"
http://www.techdigest.tv/2011/02/electronic_mono.html
Electronic Monopoly board takes cheating out of game (and all the fun)
* "electronically monitors proceedings and makes sure no one "
* "So no more slipping notes between sofa cushions, no more 'miscounting' when moving pieces, and no more fights and disputes"
Why do people want to cheat during games? - SarMa
* Many people prefer to play a game in an unfair way
* "The fact that these videos exist doesn't mean that people are keen on cheating, but fact that these videos are watched by millions people is strong proof of that."
* "So I ask myself why people want to cheat while playing the games? One of the answers which comes to my mind is that companies which are creating games, making them too hard and people can't pass it without cheats."
* "Is cheating on games something bad? The answer depends. It depends about what games we are talking. If we talk about offline games, I think that cheating is not something bad. Everyone can decide how do they want to play - in fair or unfair way."
* "By playing online with cheats you are distributing all other players who are playing fairly and making them angry. Moreover, almost all games online forbid using cheats and bans players for doing that, so using cheats online is illegal too."
* Cheats are also seen as a trend - you might as well be doing it as everyone else is
http://www.frihost.com/forums/vt-34112.html
Forum - Do you Cheat?
* "I usually cheat once I make it through the game. The only games I've ever really cheated on though is Age of Empires and Age of Emipires II. Whenever I'm getting beat up by the computers that team up all the time I normally crack out the big daddys(cars with bazookas). Tis a fun thing to do."
* Most people stated that they would cheat once they had completed the game, as it would runi the story. Others said that they did not like cheated as they believed it was wrong, and would ruin it for themselves and others.
* One stated that they lost their skill after cheated as it would ruin their gameplay.
* "whats the point in getting stuck on a game and wasting lots of time trying to get past it or even not playing the game anymore....i know once i cant beat a part of a game i get bored and discard it so for me cheating is good and if there wasnt cheats i would have no need for games because i would never get full use of them. i still get enjoyment from the games when i cheat so who cares..the idea of a game is to have fun."
* "Everyone cheats, even though they say they dont I am 100% sure they did it once... "
* Nearly everyone on the site was against online cheating and had something to say to those people (mainly containing some rude words)
* "I made the massive mistake of cheating in counterstrike source , i was using a wall hack so i could see through walls , i got VAC banned and that was that"
http://www.techdigest.tv/2011/02/electronic_mono.html
Electronic Monopoly board takes cheating out of game (and all the fun)
* "electronically monitors proceedings and makes sure no one "
* "So no more slipping notes between sofa cushions, no more 'miscounting' when moving pieces, and no more fights and disputes"
Warning: You are entering an uncontrolled area!
So back in the days of Frostwire, I used to wonder if any of the artists of the songs would earn anything from me just purchasing random songs. I think we all have experienced some sort of "free purchasing" online. Though Frostwire is a great open-source software, which allows it's users to download for free anything online, it also has many faults.. some of us may have experienced? My experience was porn, and lots of it! ARGH!
Frostwire, like many open-sourced software programmes can also allow for users to get confused on downloading the original copy of the item and may than download an edited item by another individual. Straight away this violates copyright of songs.. but does it really? As the song is free to download?
Boldrin and Levine (2007) argue that the music industry suggest that without intellectual property, there would be no new ideas created. This may be correct, as all artists need to be able to access songs to create new ones. But users of the site would also be able to violate the information supplied to them. Boldrin and Levine also question if the creators should have the right to control how purchasers make use of an idea or creation?
Boldrin and Levine's reading can be related to the group assignment, as my group is looking at the progression of cheating through time, mainly from offline to online. With this week subject being on digital content, I question is it okay for users on games to cheat? Does this infringe copyright in anyway, as the user is not playing the game in the intended way?
Frostwire, like many open-sourced software programmes can also allow for users to get confused on downloading the original copy of the item and may than download an edited item by another individual. Straight away this violates copyright of songs.. but does it really? As the song is free to download?
Boldrin and Levine (2007) argue that the music industry suggest that without intellectual property, there would be no new ideas created. This may be correct, as all artists need to be able to access songs to create new ones. But users of the site would also be able to violate the information supplied to them. Boldrin and Levine also question if the creators should have the right to control how purchasers make use of an idea or creation?
Boldrin and Levine's reading can be related to the group assignment, as my group is looking at the progression of cheating through time, mainly from offline to online. With this week subject being on digital content, I question is it okay for users on games to cheat? Does this infringe copyright in anyway, as the user is not playing the game in the intended way?
Monday, August 15, 2011
Digc202 - Project Blog Number 1
http://community.us.playstation.com/message/33222307#33222307
Forum on cheating:
"I put a red dot on my Intervention. Technically its not cheating because it can be done realistically in real life, and does not really give me too much of an advangtage. Now the ppl who put rocket launchers on DE's thats just plain out cheating and dumb."
"anything that is not meant for the game is considered cheating."
http://www.facebook.com/pages/It-isnt-a-glitch-its-a-CHEAT-Learn-the-difference/106252219421149?sk=info
"If I hear "glitch" one more time while playing Nazi Zombies in Call of Duty: World at War, I'm chucking a grenade at the ignorant player, and tea-bagging him while he's down"
"Back in my day, certain things in video games were NOT called "glitches." Anyone who refers to a trick/cheat/code as a "glitch" is highly incorrect. A glitch is an unfortunate (small or large scale) malfunction, whereas a cheat (like getting a third gun in Nazi Zombies) is the attainment of a slick advantage.
Fools need to learn the difference; incorrectly calling something a "glitch" is fucking ignorant as shit. "
http://arstechnica.com/gaming/news/2009/12/microsoft-difference-between-cheat-exploit-none-banned.ars
"Stephen Toulouse is the Director of Policy and Enforcement of Xbox Live. When gamers need to be banned, his job is to find them and cut off Xbox Live access to their machines. "
"Wow, some of you think cheating a glitch is OK. Um. If I install my car stereo wrong and it disables my door locks, its not ok to STEAL MY CAR,"
Kuclich, J 2007 'Homo DeLudens: Cheating as a Methodological Tool in Digital Games Research' in Convergence: The International Journal of Research into New Media Technologies from Sage Publications Online
* "Cheating in computer games is a common term for a large number of practices that seem to have little in common." pg 355
* The most common forms of cheating include gam guides, walkthroughs and FAQs - produced mainly by specialised publishers and gamers. pg 355
* Common form on PC games are cheat codes found in magazines and on websites, which allow players to by pass obstacles presented throughout the game. pg 355
* In multi-player games, cheating is closley monitored by gamers, server operators and game providers. Cheating does not just affect the player themselves, but the gaming community. And is usually seen as negative. pg 356 - "Cheating in multi-player settings is frowned upon by many gamers, and even academics are often strongly biased against these practices." pg 356
* The subject is highly discussed betwene players, as some argue what is counted as cheating - codes vs walkthroughs as cheating. pg 356
* "A more sophisticated argument was made for differentiating between different levels of cheats, ranging from widely accepted and therefore ‘invisible’ forms of cheating (such as the use of ‘walkthroughs’) to clearly prohibited behaviour (such as doping in professional sports). In this context, the social functions of cheating, e.g. the establishment of power relations, were emphasized." pg 357
* Cheating raises questions about authorship. About who is actually controlling the game - pg 357
* "Cheating did not only result in a different perception of gamespace, but also an awareness of the way that intertextuality and codes of technicity permeate the processes of production and reception." pg 365
* "cheats emerged as a tool that makes it possible to examine the underside of the textual weave of games." - pg 365
*"cheating thus emerges as an important indicator of the maturity of the field." pg 365
Forum on cheating:
"I put a red dot on my Intervention. Technically its not cheating because it can be done realistically in real life, and does not really give me too much of an advangtage. Now the ppl who put rocket launchers on DE's thats just plain out cheating and dumb."
"anything that is not meant for the game is considered cheating."
http://www.facebook.com/pages/It-isnt-a-glitch-its-a-CHEAT-Learn-the-difference/106252219421149?sk=info
"If I hear "glitch" one more time while playing Nazi Zombies in Call of Duty: World at War, I'm chucking a grenade at the ignorant player, and tea-bagging him while he's down"
"Back in my day, certain things in video games were NOT called "glitches." Anyone who refers to a trick/cheat/code as a "glitch" is highly incorrect. A glitch is an unfortunate (small or large scale) malfunction, whereas a cheat (like getting a third gun in Nazi Zombies) is the attainment of a slick advantage.
Fools need to learn the difference; incorrectly calling something a "glitch" is fucking ignorant as shit. "
http://arstechnica.com/gaming/news/2009/12/microsoft-difference-between-cheat-exploit-none-banned.ars
"Stephen Toulouse is the Director of Policy and Enforcement of Xbox Live. When gamers need to be banned, his job is to find them and cut off Xbox Live access to their machines. "
"Wow, some of you think cheating a glitch is OK. Um. If I install my car stereo wrong and it disables my door locks, its not ok to STEAL MY CAR,"
Kuclich, J 2007 'Homo DeLudens: Cheating as a Methodological Tool in Digital Games Research' in Convergence: The International Journal of Research into New Media Technologies from Sage Publications Online
* "Cheating in computer games is a common term for a large number of practices that seem to have little in common." pg 355
* The most common forms of cheating include gam guides, walkthroughs and FAQs - produced mainly by specialised publishers and gamers. pg 355
* Common form on PC games are cheat codes found in magazines and on websites, which allow players to by pass obstacles presented throughout the game. pg 355
* In multi-player games, cheating is closley monitored by gamers, server operators and game providers. Cheating does not just affect the player themselves, but the gaming community. And is usually seen as negative. pg 356 - "Cheating in multi-player settings is frowned upon by many gamers, and even academics are often strongly biased against these practices." pg 356
* The subject is highly discussed betwene players, as some argue what is counted as cheating - codes vs walkthroughs as cheating. pg 356
* "A more sophisticated argument was made for differentiating between different levels of cheats, ranging from widely accepted and therefore ‘invisible’ forms of cheating (such as the use of ‘walkthroughs’) to clearly prohibited behaviour (such as doping in professional sports). In this context, the social functions of cheating, e.g. the establishment of power relations, were emphasized." pg 357
* Cheating raises questions about authorship. About who is actually controlling the game - pg 357
* "Cheating did not only result in a different perception of gamespace, but also an awareness of the way that intertextuality and codes of technicity permeate the processes of production and reception." pg 365
* "cheats emerged as a tool that makes it possible to examine the underside of the textual weave of games." - pg 365
*"cheating thus emerges as an important indicator of the maturity of the field." pg 365
The barrier between work and technology
So I thought I would start by relating the readings to my own life.. as they do.. ALOT. As I work for my parents, there is no barrier between work and personal life, they are just one massive thing I have to deal with. Technology also plays a massive part in our business. Most of the staff have iPhones and we can use 'apps' including the OakleyView to show customers how Sunglass lenses vary rather than taken glasses out of the cabinet, or showing them the surf on the HurleySurf application.
Even though I believe these apps help in our shop, customers also need the feel of the product before they buy it rather than see it through a phone application. Did the customers ever think, 'Hey, this application may actually be lying to me?'
A point that Bradwell and Reeves make is that social networking platforms blur the boundary between work and personal life. This is correst, but the increase of the use of social network in both work and personal life help maintain our social interation.
At my parents work, we use Facebook to communication with customers. The use of Facebook has definatley increased business, and we have several comments, wall posts, messages and friend requests per day.
Bradwell emphasises the point of the importance of business embracing social networks statubg that they should take advantage of the connections they facilitate.
Even though I believe these apps help in our shop, customers also need the feel of the product before they buy it rather than see it through a phone application. Did the customers ever think, 'Hey, this application may actually be lying to me?'
A point that Bradwell and Reeves make is that social networking platforms blur the boundary between work and personal life. This is correst, but the increase of the use of social network in both work and personal life help maintain our social interation.
At my parents work, we use Facebook to communication with customers. The use of Facebook has definatley increased business, and we have several comments, wall posts, messages and friend requests per day.
Bradwell emphasises the point of the importance of business embracing social networks statubg that they should take advantage of the connections they facilitate.
Monday, August 8, 2011
Oh Barlow, You so Crazy!
After reading Barlow (1996) A Declaration of the Independence of Cyberspace, I could not actually remember why I stumbled upon this site. I felt like I was getting cyber-bashed for saying/doing something. Though Barlow does raise some important points about cyberspace; no governance, it cannot be built - but rather formed, he does go on a crazy tangent which does not look at all aspects of cyberspace.
To understand the arguement that Barlow (1996) is making, we have to first understand the term Cyberspace. It can be described as many computer networks, where individuals are able to participate in online communication (Wikipedia). We also have to take into account that Barlow wrote thier work in 1996, and the terminology of Cyberspace has changed over the past 17 years.
If we stick by the Cyberspace description found on Wikipedia, we can see that some of the points Barlow made are also incorrect. The world of Cyberspace, though it has no governance, sites are able to monitor what is written on it. Barlow makes the point that though cyberspace allows an individual to express themselves without predujuice, but he doesn't make the point that, sites are able to control what is written on their, acting as a form of governance.
The point I'm interesting mainly in, is when Barlow states "Your legal concepts of property, expression and identity and context do not apply to us". Now we do not know if Barlow is talking about the offline world, or if he is talking about Cyberspace, but is he is, he does not take into account the property that an individual can buy online EG: SecondLife property. Though when Barlow wrote this it was in 1996, and SecondLife did not exsist, but still, his point does not cover what an indivual can buy online.
To understand the arguement that Barlow (1996) is making, we have to first understand the term Cyberspace. It can be described as many computer networks, where individuals are able to participate in online communication (Wikipedia). We also have to take into account that Barlow wrote thier work in 1996, and the terminology of Cyberspace has changed over the past 17 years.
If we stick by the Cyberspace description found on Wikipedia, we can see that some of the points Barlow made are also incorrect. The world of Cyberspace, though it has no governance, sites are able to monitor what is written on it. Barlow makes the point that though cyberspace allows an individual to express themselves without predujuice, but he doesn't make the point that, sites are able to control what is written on their, acting as a form of governance.
The point I'm interesting mainly in, is when Barlow states "Your legal concepts of property, expression and identity and context do not apply to us". Now we do not know if Barlow is talking about the offline world, or if he is talking about Cyberspace, but is he is, he does not take into account the property that an individual can buy online EG: SecondLife property. Though when Barlow wrote this it was in 1996, and SecondLife did not exsist, but still, his point does not cover what an indivual can buy online.
Telegraph's to Internet
I don't think I have to be the one to tell you that communication has developed at the speed of light over the past 100 + years. Just even since I have walked this beautiful planet, I can say that it has adapted so quickly. Once when we woiuld watch the Jetson's on television seemed like a good ol' laugh, now it seems like it could become reality, soon!
Stalder (2005) discusses how cu;ture and the nature of networks work together. Stalder describes cultures as being both object-orientated and exchange-orientated, and states that digital networked cultures are usually exchange-orientated, describing them as a 'conversation'. Though this is correct, for us to communicate in a digitally networked culture we also have to have 'objects' that help with the process. This though is described as the culture of consumption by Stalder, But I believe sometimes we cannot help that the technology is infront of us, and we do not wish to consume it like the mass public, but rather use it to communicate with others.
Stalder (2005) discusses how cu;ture and the nature of networks work together. Stalder describes cultures as being both object-orientated and exchange-orientated, and states that digital networked cultures are usually exchange-orientated, describing them as a 'conversation'. Though this is correct, for us to communicate in a digitally networked culture we also have to have 'objects' that help with the process. This though is described as the culture of consumption by Stalder, But I believe sometimes we cannot help that the technology is infront of us, and we do not wish to consume it like the mass public, but rather use it to communicate with others.
Tuesday, August 2, 2011
First Post: Who I Am
Hello Bloggers,
I'm Sarah Aldous, I'm 19 turning 20, and come from the end of the rail, Nowra. I'm a second year student at the University of Wollongong, and study Communication and Media (digital communication)
I enjoy snow skiing, and travel down a few times a season, so if I'm missing from a class, that is where I usually am.
That pretty much sums me up! :)
Hope to read some great blogs on here!
I'm Sarah Aldous, I'm 19 turning 20, and come from the end of the rail, Nowra. I'm a second year student at the University of Wollongong, and study Communication and Media (digital communication)
I enjoy snow skiing, and travel down a few times a season, so if I'm missing from a class, that is where I usually am.
That pretty much sums me up! :)
Hope to read some great blogs on here!
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